yuriko edh primer

Unnatural Selection: While this is a decent card it eats up a lot of mana. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. Yuriko Casually Competitive EDH Deck - mtggoldfish.com Either way, I couldn't be more excited to see what game-breaking stuff this card will do. Of our 30 creatures, 27 of them have natural evasion. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. This site is unaffiliated. The last inclusion, and easily my favorite, is Sakashima the Imposter. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. She also has a unique ability called "Commander Ninjutsu." Ertai Planeswalker. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH The original incarnation of this deck was the pre-modern horizons copy version. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Ninjas prefer to strike when no one is expecting it after all! Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. This is how we ended up with the creatures that "suck". We want to spend our mana on our turn using ninjutsu and manipulating our library, so it's too much of a burden to pass with more than 2 untapped lands. Redshift's Consult Kess primer is also excellent if a bit less detailed. However, for us, the tutors that put cards on top of our deck have an added utility. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. For me, I just felt it was too mana hungry and fairly likely to be destroyed before I could get much use out of the investment. This is extremely important because your opponents can't destroy your ninjas to stop the damage: It's already too late for that. Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. 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Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. The more subtle benefit is that we can tutor for it using the Transmute abilities of Dimir Infiltrator and Muddle the Mixture. Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. Originally Skulker was included in this list because of its combination of activated and triggered abilities. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, my playgroup is particularly hostile to Rhystic Study. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. I'm a Timmy that loves Green, Creatures, and Lands. Yuriko Turn and Burn - cEDH // Commander / EDH (Yuriko, the Tiger's She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. Toolbox Most cEDH decks run a ton of fast mana And you're right! It might not seem like it at first, but 2 mana is very expensive for an enabler. Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. But I still might put him back in some day for old time's sake. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. I'll find another good home for the best artifact tutor there is. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. I think there are some obvious switches I could make, like [[fierce guardianship]] instead of [[cancel]], but I have a habit of getting pie eyed over good stuff cards. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. I think this build is powerful and effective, and is truly great fun. We may not be green, but we still get to break all the rules. On the primer you can read more about it. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. 0 0 54. Yuriko. Therefore Vampiric Tutor, Mystical Tutor, and Lim-Dul's Vault are quite a bit stronger than Personal Tutor and Scheming Symmetry, but they are still reasonable inclusions. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. This was great until Maskwood Nexus was printed. This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. while also having the option to win at instant speed on an opponent's turn. My version of the deck is far from perfect. Stratus Dancer is another option for countering spells, but stapled to a creature. This deck has a very low land count compared to most other EDH decks, so we need our counterspells to be as efficient as possible. I'll probably try this when I find which of the new ninjas I don't like. We're playing the typical suite of 2-mana rocks that any non-green deck would play, but our best pieces our. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. Maintaining a good balance of these is our key to success! Competitive EDH Decklist Database . That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. Ninjutsu Feeds | Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. Didn't I already go on a rant about only including creatures that have evasion? The last card I want to address is Paradoxical Outcome. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! Its a great card and if you have and like it by all means play it. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. Ninjutsu In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. Welcome to my Yuriko primer! The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. Personally, I like to play to win, and love to optimize every deck that I play. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. [Primer] Crouching One-Drop, Hidden Ninja (Commander / EDH MTG Deck) Our solution to disruption and combos is counterspells. Aggro While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. Dimir Keyrune is a ramp option of choice for this reason. Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. But we can bounce them to hand if necessary! Following year, she made her film debut in Taifu to Zakuro. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. Siren Stormtamer protects our dudes from spot removal. Yuriko does provide us with a lot of card advantage on her own. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. This site is unaffiliated. Yennett - Odd Cost Tribal Commander / EDH. A final bonus enabler is Moonblade Shinobi. I want to make my Yuriko deck "High" powered on PlayEDH. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). June 18, 2022, Lots of Testing! Contact | I'm debating taking [[fallen shinobi]] and [[scheming symmetry]] out as it's been pretty expensive and risky to pull off. What makes ninjas good is ninjutsu. Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! We have several cards that use this sort of effect, and we'll talk about them later. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. Hence this one gets the cut, but if you are missing any of the other three this is a good card. The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. I've also talked about a few cards that nearly made the cut, like Obelisk of Urd and Rhystic Study. It is yuriko but with lots of Ninjas. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! I would also like to point out the cards that specifically synergize with Ninjas were cut. 0 0 0. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Need advice on a budget cEDH Yuriko (based on Playing with - Reddit Yuriko can be built differently based on your preference and meta. Ertai Planeswalker. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Given that our creatures are so cheap, replaying them shouldn't be an issue. It's a buy in tournament with prize support and as such they are not allowing proxies. I'm assuming that's equivalent to a 7-8, shy of cEDH? But it's useful to have other sources of card draw, especially when they're ninjas too. I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. Aggro I'll probably add it if I can figure out what to cut. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. Discord Server | Thanks for checking out my Yuriko, the Tiger's Shadow deck and primer! 15399 decks (0.629%) Rank #3. As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. Yuriko's abilities also mean provide a few other guidelines to us. Luckily, black offers us the best tutors in the game. I want to make my Yuriko deck "High" powered on PlayEDH. : r/EDH - Reddit Ninja Feel free to skip some of these if you have a good sense of how Yuriko works. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Sometimes it isn't though, and there is a risk of being blown out and having to rebuild. For most decks, this section would be fairly boring. It's also worth noting that we are pretty psyched to steal any Equipment, so maybe make friends with your opponent playing Nazahn, Revered Blacksmith (shout out to Mason at the Underdog's Corner). Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. EDH Recommendations and strategy content for Magic: the Gathering Commander. Let's take a look at the glue holding this party together. I like to be able to cast my cards, and as a "mel" I value mechanical consistency. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. Feb. 16, 2022. March 27, 2022, Kamigawa Ninja Review! This points us in the direction of a ninjas tribal deck. Its worth mentioning at this point that some lists run a lot more enablers, but I've found in my experience that this is a good amount. I already did some changes, e.g. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage.

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